Presentation from Gamefest 2010
Tag: gamefest
The Last 10% – Shipping your Xbox LIVE Arcade Game with XNA Game Studio
Presentation from Gamefest 2010
Life Support: Extend the Life of Your Game with Games for Windows – LIVE Marketplace
Presentation from Gamefest 2010
How Microsoft Can Help You Make Great Games (UK)
Presentation from Gamefest Europe 2010
A Rock Band Network Post Mortem
Presentation from Gamefest 2010
Blowing Stuff Up the Bungie Way
Presentation from GameFest 2008 Microsoft Download Link…
Taking Xbox LIVE Arcade Games to the Next Level
Presentation from GameFest 2008 Microsoft Download Link…
Shedding (Indirect) Light on Global Illumination for Games
Presentation from GameFest 2008 Microsoft Download Link…
Maximize Online and Retail Revenue with Premium Downloadable Content (Plus: PDLC Case Study)
Presentation from GameFest 2008 Microsoft Download Link…
XACT Audio Field Guide
Presentation from GameFest 2008 Microsoft Download Link…
A Custom Marketplace? Where Do I Get One!
Presentation from GameFest 2008 Microsoft Download Link…
SAL, Security, Settings, and the Safe-CRT: Writing Robust Code Made Easy
Presentation from GameFest 2008 Microsoft Download Link…
Audio Blueprints: Microsoft Platform Audio Architecture 101
Presentation from GameFest UK 2008 Microsoft Download Link…
Informal White Box Testing
Presentation from GameFest 2008 Microsoft Download Link…
Extending Xbox LIVE with the Xbox LIVE Server Platform
Presentation from GameFest 2008 Microsoft Download Link…
The One Disc Game: Compression, Streaming, and Caching Effectively
Presentation from GameFest 2008 Microsoft Download Link…
At Least We Aren’t Doing That: Real Life Performance Pitfalls
As we move towards second and third generation Xbox 360 games, the majority of titles are CPU, rather than GPU bound. This presentation draws on the unique perspective of Microsoft’s XDC proactive engineering group to present an across the board survey of the CPU performance issues even the very best developers run into, how you… Continue reading At Least We Aren’t Doing That: Real Life Performance Pitfalls
Everybody’s a Critic: Understanding and Implementing Audio Content Reviews
Presentation from GameFest 2008 Microsoft Download Link…
An Evolving Platform Initiatives to Enhance the Games for Windows – LIVE Development Platform
Presentation from GameFest 2008 Microsoft Download Link…
64-bit Gaming Is Here Today: Where Are You?
Presentation from GameFest 2008 Microsoft Download Link…