Presentation from Gamefest 2010
Tag: direct3d
GDC 2009: Direct3D11 Tessellation Deep Dive
This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage. Microsoft Download Link..
DXGI 1.1 beta documenation
The DirectX Graphics Infrastructure (DXGI) documentation describes how to manage low-level tasks that can be independent of the Direct3D graphics runtime. Microsoft Download Link…
Direct3D 10 Shaders Authoring Pipeline Using Softimage|XSI
Presentation from GameFest 2008 Microsoft Download Link…
Introduction to the Direct3D 11 Graphics Pipeline
Presentation from GameFest 2008 Microsoft Download Link…
Direct3D Samples Update
Presentation from GameFest 2008 Microsoft Download Link…
Direct3D 11 Compute Shader —More Generality for Advanced Techniques
Presentation from GameFest 2008 Microsoft Download Link…
Direct3D 11 Tessellation
Presentation from GameFest 2008 Microsoft Download Link…